Crossing I-5

The Siskiyou Route

The latest version of the Route is now setup_20200509

From now on a version can be determined by its date... and is seen in its name, this one is dated 5/9/2020

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If you previously downloaded the Route, please stop and read this... This latest version is setup_2020_05_09. If you have made any changes to the Route that you previously downloaded, then be sure to save any modifications you may have made to that version. Move that Siskiyou folder from your ROUTES folder to a different location. Then install this version. Once you've done that you can copy things like activities, etc., that you may have created over to this new Route's folder.

If this is your first time downloading the Route... After you download and install the Route you will likely want to download ALL of the wagons and consists. You'll find them on the Downloads page. While you're doing that you may want to download such things as more engines, activities, documentation, and perhaps even items from the Tools-N-Tips page. On the Download page click on Activities. On that page you'll find an activity that involves moving cars about in White City, Oregon. It comes in two versions... one with hints, and another without hings.

As you browse around the site you'll find even more things available that I haven't mentioned. Once you start running the Route you might consider making some screen captures of happenings along the Route and then forwarding the images to me for inclusion on our Trackside Pics page. Please include your actual name if you want me to credit you with an image. If you run into any kind of difficulty or if you have questions about the Route I'm here to help... just drop me a note.

One project which quickly became much more complicated than I imagined was planting vegetation on the hills and mountains as the Route traveled through 37 miles of Cow Creek Canyon. The Siskiyou map (available on our Downloads page) shows you where Cow Creek Canyon is located. Most of it is now forested, however, I still have a lot of planting to do alongside the creek and the tracks.

The more I did... the more I learned... and the more I learned... the more I had to go back to the drawing board and change things to where I was satisfied with how things looked. Before I could plant forests I had to create them so that they looked real while at the same time they had to use as little processor time as possible. The higher the frames per second (fps) you achieved, the better it would look on your screen. Forests were created for those areas close to the tracks, while other forests were created for distant areas that didn't need as much detail. This had to be done for numerous species of trees and bushes. Instead of just moving through the canyon dropping trees here and there randomly, I constantly referred to pictures that I have taken on trips through the Canyon as well as using Google Earth to map out and create markers as to what was growing in each area. Don't forget that this is Oregon and logging and growing trees as a crop is a major business. If you were to travel through the Canyon you'd see large numbers of areas where trees have been logged and later replanted. In some areas the trees have been just recently planted and are quite small while in other areas trees are older and larger. I've tried to represent both the species and age of the forests that I planted.

And so, after months of work planting trees I reached the south end of the canyon. It's my guess that more that a million trees have been planted along the Canyon. There's a couple of Activities that travel through the Canyon.

In reading about the history of the route in Bert and Margie Webber's book, "The Siskiyou Line" I became interested in a section that was surveyed but then abandoned before they hardly got started on it. The builders had even started work on a couple of the required tunnels. In the original survey (up near the summit of the Siskiyou Mountains) the line was to swing East and travel out around Buck Rock. I managed to locate some fairly accurate information as to where the original survey went. Using that, along with the topography of the area, I mapped as accurately as possible where tracks would have been laid. Even though what I now refer to as the Buck Rock Loop was never built, I went ahead and laid an additional 8.6 miles of track, adding more bridges and tunnels along the way. That may not sound like much track, but realize that it involved placing another 242 sections of track. The "SISK_HTAS_GF_01" activity takes you through that section.

I hope you'll enjoy the Route and all that's offered. Don't forget that I'm always looking for anyone willing to volunteer to do work the Route.

THE SISKIYOU ROUTE... setup_20200509

WARNING! Read this now! If this is the first time you've installed the Siskiyou Route, the installer will overwrite your existing "tsection.dat" file that exists in your "Train Simulator/Global" folder. The installer will install tsection.dat... Build 52. If your tsection.dat file is earlier than Build 52 you may want to let the installer overwrite your existing file. If yours is a more recent Build you'll want to move it somewhere safe so that the installer doesn't overwrite it. Replace the installed one with the newer one.

YOU MUST ALSO DO THIS... The Siskiyou Route requires ScaleRail and Scale Road. This software is available at 3DTrains. First go to their forum and and join. Once you are a member, go to their home page and in the Downloads section, click on ScaleRail Track System. On the next page click on the Download ScaleRail publlic beta. This will take you to the ScaleRail section inside the forum. You will find both ScaleRail and ScaleRoad available here. During the install, select "Standard Track Profile." You won't need any of the textures. They are included with the Route. If you'd like to read a more detailed explanation about installing these, go here.

CAUTION: Do not try running an activity during winter. Most winter textures have not yet been created.

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